Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

Message synchronization mechanisms based on waiting period for massively multi-player online games

Full metadata record
DC Field Value Language
dc.contributor.authorPaik, D.-
dc.contributor.authorYun, C.-H.-
dc.contributor.authorHwang, J.-
dc.date.available2019-04-10T11:34:48Z-
dc.date.created2018-04-17-
dc.date.issued2007-
dc.identifier.isbn9783540730101-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/33799-
dc.description.abstractIn a NVE like massively multi-player online game, messages of participants should be synchronized. A solution for the synchronization problem is to wait for a certain amount of time until the server processes the messages, however determining a suitable waiting period is not easy because of the trade-off between the fairness and the responsiveness. In this paper, we develop methods to determine the waiting period using the probability of interaction among participants and ranks of delays of participants. Our methods take advantages of the property that, in a game with geographical map, each participant usually interacts with the participants around him. We built a NVE for simulation and compare proposed methods with popular method that uses the maximum expected delay as the waiting period. The experiment shows that the proposed method produces better result with lower average unfair ratio while keeping the same responsiveness, resulting in better synchronization mechanism. © Springer-Verlag Berlin Heidelberg 2007.-
dc.relation.isPartOfLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)-
dc.titleMessage synchronization mechanisms based on waiting period for massively multi-player online games-
dc.typeConference-
dc.type.rimsCONF-
dc.identifier.bibliographicCitation2nd International Conference on Edutainment, Edutainment 2007, v.4469 LNCS, pp.853 - 863-
dc.description.journalClass2-
dc.identifier.scopusid2-s2.0-38049184164-
dc.citation.conferenceDate2007-06-11-
dc.citation.conferencePlaceHong Kong-
dc.citation.endPage863-
dc.citation.startPage853-
dc.citation.title2nd International Conference on Edutainment, Edutainment 2007-
dc.citation.volume4469 LNCS-
dc.contributor.affiliatedAuthorPaik, D.-
dc.type.docTypeConference Paper-
Files in This Item
There are no files associated with this item.
Appears in
Collections
College of Information Technology > Global School of Media > 2. Conference Papers

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Paik, Doo Won photo

Paik, Doo Won
College of Information Technology (Global School of Media)
Read more

Altmetrics

Total Views & Downloads

BROWSE