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A realistic illumination model for stained glass rendering

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dc.contributor.authorKim, J.-A.-
dc.contributor.authorMing, S.-
dc.contributor.authorKim, D.-
dc.date.available2019-04-10T11:36:35Z-
dc.date.created2018-04-17-
dc.date.issued2007-
dc.identifier.isbn9783540733348-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/33851-
dc.description.abstractIn this paper we present an illumination model for rendering realistic stained glass which simulates the phenomenon of stained glass in real world. The optics for stained glass involves three basic physical mechanisms: diffuse light and specular highlight, Fresnel refraction, volume absorption; these dominate the appearance of stained glass. In this paper, we combine them to render realistic stained glass. Our approach avoids performing any expensive geometric tests, and involves no pre-computation; both of which are common features in previous work. The rendered stained glass images achieve excellent realism. © Springer-Verlag Berlin Heidelberg 2007.-
dc.relation.isPartOfLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)-
dc.titleA realistic illumination model for stained glass rendering-
dc.typeConference-
dc.type.rimsCONF-
dc.identifier.bibliographicCitation2nd International Conference on Virtual Reality, ICVR 2007, v.4563 LNCS, pp.80 - 87-
dc.description.journalClass2-
dc.identifier.scopusid2-s2.0-38349028931-
dc.citation.conferenceDate2007-07-22-
dc.citation.conferencePlaceBeijing-
dc.citation.endPage87-
dc.citation.startPage80-
dc.citation.title2nd International Conference on Virtual Reality, ICVR 2007-
dc.citation.volume4563 LNCS-
dc.contributor.affiliatedAuthorKim, D.-
dc.type.docTypeConference Paper-
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