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Interactive Art that informs the seriousness of cyber verbal violence - ‘Blame’Interactive Art that informs the seriousness of cyber verbal violence - ‘Blame’

Other Titles
Interactive Art that informs the seriousness of cyber verbal violence - ‘Blame’
Authors
엄태인임찬
Issue Date
Mar-2020
Publisher
국제문화기술진흥원
Keywords
Verbal Abuse; Interactive Art; Media Contents; Prevention
Citation
The International Journal of Advanced Culture Technology, v.8, no.1, pp.188 - 198
Journal Title
The International Journal of Advanced Culture Technology
Volume
8
Number
1
Start Page
188
End Page
198
URI
http://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/35825
DOI
10.17703/IJACT.2020.8.1.188
ISSN
2288-7202
Abstract
In the cyber space represented by Sns, the problem of cyber verbal violence, which sends slander messages such as abusive messages through chats, bulletin boards, malicious comments, and messages, is getting worse. Leveraging the power of cyberspace's anonymity, people can't hesitate to say what they can't say in the real world. In extreme cases, cyber verbal violence can lead to the death of a person. This paper focuses on the creation of media content that helps to inform and prevent the seriousness of cyber verbal violence prevalent on the Internet through interactive art. The nature of Interact art goes beyond the work and the audience to the people in the relationship between the work and the participants, allowing participants to directly and indirectly feel the seriousness of cyber verbal viol
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