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Real-time motion blur using extruded triangles

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dc.contributor.author오경수-
dc.contributor.authorHong, M.-P.-
dc.date.available2018-05-07T11:09:21Z-
dc.date.created2018-04-18-
dc.date.issued2018-06-
dc.identifier.issn1380-7501-
dc.identifier.urihttp://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/5487-
dc.description.abstractSeveral algorithms have been introduced to render motion blur in real time by solving the visibility problem in the spatial-temporal domains. However, some algorithms render at interactive frame rates but have artifacts or noise. Therefore, we propose a new algorithm that renders real-time motion blur using extruded triangles. Our method uses two triangles in the previous frame and the current frame to make an extruded triangle then send it to rasterization. By using the standard rasterization, visibility determination is performed efficiently. To solve the occlusion between extruded triangles for a given pixel, we introduce a combination solution using a sorting in front-to-back order and bitwise operations in the spatial-temporal dimensions. This solution ensures that only non-occluded extruded triangles are shaded. We further improve performance of our algorithm using a coverage map. © 2017 Springer Science+Business Media, LLC-
dc.language영어-
dc.language.isoen-
dc.publisherSpringer New York LLC-
dc.relation.isPartOfMultimedia Tools and Applications-
dc.titleReal-time motion blur using extruded triangles-
dc.typeArticle-
dc.identifier.doi10.1007/s11042-017-4949-6-
dc.type.rimsART-
dc.identifier.bibliographicCitationMultimedia Tools and Applications, v.77, no.11, pp.13323 - 13341-
dc.description.journalClass1-
dc.identifier.wosid000434382900012-
dc.identifier.scopusid2-s2.0-85023763346-
dc.citation.endPage13341-
dc.citation.number11-
dc.citation.startPage13323-
dc.citation.titleMultimedia Tools and Applications-
dc.citation.volume77-
dc.contributor.affiliatedAuthor오경수-
dc.type.docTypeArticle-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
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