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An effective kinetic art generation framework utilizing physics engine jbullet

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dc.contributor.author박진호-
dc.contributor.author안지혜-
dc.contributor.author정윤상-
dc.date.available2018-05-08T00:26:03Z-
dc.date.created2018-04-18-
dc.date.issued2016-11-
dc.identifier.issn1975-0080-
dc.identifier.urihttp://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/5788-
dc.description.abstractWe propose an effective kinetic art generation framework based on a 3D physics simulation. The framework focuses on the design process time required for an artist to express artistic ideas while reducing the time and cost of producing machine structures of kinetic art. We utilize JBullet, a well-known physics engine, to verify the physical accuracy of the kinetic art by providing rigid body simulation, collision resolution, and constraints. The experimental results show that the proposed animation framework can effetively handle the tedious and repetitive process of previous kinetic artwork. © 2016 SERSC.-
dc.language영어-
dc.language.isoen-
dc.publisherScience and Engineering Research Support Society-
dc.relation.isPartOfInternational Journal of Multimedia and Ubiquitous Engineering-
dc.titleAn effective kinetic art generation framework utilizing physics engine jbullet-
dc.typeArticle-
dc.identifier.doi10.14257/ijmue.2016.11.12.12-
dc.type.rimsART-
dc.identifier.bibliographicCitationInternational Journal of Multimedia and Ubiquitous Engineering, v.11, no.12, pp.127 - 132-
dc.description.journalClass1-
dc.identifier.scopusid2-s2.0-85018211344-
dc.citation.endPage132-
dc.citation.number12-
dc.citation.startPage127-
dc.citation.titleInternational Journal of Multimedia and Ubiquitous Engineering-
dc.citation.volume11-
dc.contributor.affiliatedAuthor박진호-
dc.type.docTypeArticle-
dc.description.isOpenAccessN-
dc.subject.keywordAuthorConstraint-
dc.subject.keywordAuthorJbullet-
dc.subject.keywordAuthorKinetic art-
dc.subject.keywordAuthorMachine structue-
dc.subject.keywordAuthorPhysics simulation-
dc.subject.keywordAuthorRigid body-
dc.description.journalRegisteredClassscopus-
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