Detailed Information

Cited 0 time in webofscience Cited 5 time in scopus
Metadata Downloads

Cartoon animation style rendering of water

Authors
박진호
Issue Date
2009
Publisher
Lecture Notes in Computer Science
Citation
5th International Symposium on Advances in Visual Computing, v.5875 LNCS, no.1, pp.67 - 78
Journal Title
5th International Symposium on Advances in Visual Computing
Volume
5875 LNCS
Number
1
Start Page
67
End Page
78
URI
http://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/6057
DOI
10.1007/978-3-642-10331-5_7
ISSN
0302-9743
Abstract
We present a cartoon animation style rendering method for water animation. In an effort to capture and represent crucial features of water observed in traditional cartoon animation, we propose a Cartoon Water Shader. The proposed rendering method is a modified Phong illumination model augmented by the optical properties that ray tracing provides. We also devise a metric that automatically changes between refraction and reflection based on the angle between the normal vector of the water surface and the camera direction. An essential characteristic in cartoon water animation is the use of flow lines. We produce water flow regions with a Water Flow Shader. Assuming that an input to our system is a result of an existing fluid simulation, the input mesh contains proper geometric properties. The water flow lines can be recovered by computing the curvature from the input geometry, through which ridges and valleys are easily identified. © 2009 Springer-Verlag.
Files in This Item
There are no files associated with this item.
Appears in
Collections
College of Information Technology > Global School of Media > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Park, Jinho photo

Park, Jinho
College of Information Technology (Global School of Media)
Read more

Altmetrics

Total Views & Downloads

BROWSE