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눈동자 폐색에 강건한 동공 검출 및 시선 추적Robust pupil detection and gaze tracking under occlusion of eyes

Other Titles
Robust pupil detection and gaze tracking under occlusion of eyes
Authors
이경주김진서김계영
Issue Date
Oct-2016
Publisher
한국컴퓨터정보학회
Keywords
Pupil center detection; Deformable template; Head pose estimation; Gaze tracking; Gaze calibration
Citation
한국컴퓨터정보학회논문지, v.21, no.10, pp.11 - 19
Journal Title
한국컴퓨터정보학회논문지
Volume
21
Number
10
Start Page
11
End Page
19
URI
http://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/8438
ISSN
1598-849X
Abstract
The size of a display is large, The form becoming various of that do not apply to previous methods of gaze tracking and if setup gaze-track-camera above display, can solve the problem of size or height of display. However, This method can not use of infrared illumination information of reflected cornea using previous methods. In this paper, Robust pupil detecting method for eye's occlusion, corner point of inner eye and center of pupil, and using the face pose information proposes a method for calculating the simply position of the gaze. In the proposed method, capture the frame for gaze tracking that according to position of person transform camera mode of wide or narrow angle. If detect the face exist in field of view(FOV) in wide mode of camera, transform narrow mode of camera calculating position of face. The frame captured in narrow mode of camera include gaze direction information of person in long distance. The method for calculating the gaze direction consist of face pose estimation and gaze direction calculating step. Face pose estimation is estimated by mapping between feature point of detected face and 3D model. To calculate gaze direction the first, perform ellipse detect using splitting from iris edge information of pupil and if occlusion of pupil, estimate position of pupil with deformable template. Then using center of pupil and corner point of inner eye, face pose information calculate gaze position at display. In the experiment, proposed gaze tracking algorithm in this paper solve the constraints that form of a display, to calculate effectively gaze direction of person in the long distance using single camera, demonstrate in experiments by distance.
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