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고스트들의 협력전술에 의한 팩맨게임 난이도 제고

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dc.contributor.author최태영-
dc.contributor.author나현숙-
dc.date.available2018-05-09T08:25:26Z-
dc.date.created2018-04-17-
dc.date.issued2015-10-
dc.identifier.issn1598-4540-
dc.identifier.urihttp://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/9554-
dc.description.abstractThe artificial intelligence (AI) of Non-Player Companions (NPC), especially opponents, is a key element to adjust the level of games in game design. Smart opponents can make games more challenging as well as allow players for diverse experiences, even in the same game environment. Since game users interact with more than one opponent in most of today's games, collaboration control of opponent characters becomes more important than ever before. In this paper, we introduce a cooperative strategy based on the A* algorithm for enemies' AI in the Pac-Man game. A survey from 17 human testers shows that the levels with our collaborative opponents are more difficult but interesting than those with either the original Pac-Man's personalities or the non-cooperative greedy opponents.-
dc.language한국어-
dc.language.isoko-
dc.publisher한국게임학회-
dc.relation.isPartOf한국게임학회 논문지-
dc.subjectArtificial Intelligence(인공지능)-
dc.subjectGame Level Design(게임 레벨 디자인)-
dc.subjectBehavior Pattern of NPC(NPC 행동 패턴)-
dc.subjectCooperative Multi-agents(협력적 다중 에이전트)-
dc.title고스트들의 협력전술에 의한 팩맨게임 난이도 제고-
dc.title.alternativeMaking Levels More Challenging with a Cooperative Strategy of Ghosts in Pac-Man-
dc.typeArticle-
dc.type.rimsART-
dc.identifier.bibliographicCitation한국게임학회 논문지, v.15, no.10, pp.89 - 98-
dc.identifier.kciidART002041499-
dc.description.journalClass2-
dc.citation.endPage98-
dc.citation.number10-
dc.citation.startPage89-
dc.citation.title한국게임학회 논문지-
dc.citation.volume15-
dc.contributor.affiliatedAuthor나현숙-
dc.identifier.urlhttps://www.kci.go.kr/kciportal/ci/sereArticleSearch/ciSereArtiView.kci?sereArticleSearchBean.artiId=ART002041499-
dc.description.isOpenAccessN-
dc.subject.keywordAuthorArtificial Intelligence(인공지능)-
dc.subject.keywordAuthorGame Level Design(게임 레벨 디자인)-
dc.subject.keywordAuthorBehavior Pattern of NPC(NPC 행동 패턴)-
dc.subject.keywordAuthorCooperative Multi-agents(협력적 다중 에이전트)-
dc.description.journalRegisteredClasskci-
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