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혼합 감성평가 방법의 타당성과 고찰A Validity of Hybrid Method for Gamer's Emotion Classification

Authors
박상용심한뫼이원형
Issue Date
2015
Publisher
(사)한국컴퓨터게임학회
Keywords
Hybrid Emotion Classification; EEG test; Eye-tracking; Emotional Vocabulary
Citation
한국컴퓨터게임학회논문지, v.28, no.1, pp 143 - 148
Pages
6
Journal Title
한국컴퓨터게임학회논문지
Volume
28
Number
1
Start Page
143
End Page
148
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/11094
DOI
10.22819/kscg.2015.28.1.018
ISSN
1976-6513
Abstract
When a game was developed, it is impossible to predict the success of the game. Most game developersmade a game play test stage in game development process. It is important factor that gamer have goodemotion playing the game. There are many ways of gamer's emotion test such questionnaire suvey, EEGtest and etc.. but their tests are hard to quantify the results. Gamer's emotion are evolveing according toplaying the game. Gamer's emotions are one of important criteria that is used for choosing a game bygamers. Nevertheless, the emotion detection is not considered for play test, because of the difficulty. Theemotions of each gamers are different because of their own skills, experiences, preferences, etc. In recentyears, the emotion detection technology is evolved, but it is not enough to guarantee the accuracy. In this paper, we propose a hybrid emotion classification system by EEG(Electroencephalogram) test,questionnaire suvey and eyetracking.
When a game was developed, it is impossible to predict the success of the game. Most game developersmade a game play test stage in game development process. It is important factor that gamer have goodemotion playing the game. There are many ways of gamer's emotion test such questionnaire suvey, EEGtest and etc.. but their tests are hard to quantify the results. Gamer's emotion are evolveing according toplaying the game. Gamer's emotions are one of important criteria that is used for choosing a game bygamers. Nevertheless, the emotion detection is not considered for play test, because of the difficulty. Theemotions of each gamers are different because of their own skills, experiences, preferences, etc. In recentyears, the emotion detection technology is evolved, but it is not enough to guarantee the accuracy. In this paper, we propose a hybrid emotion classification system by EEG(Electroencephalogram) test,questionnaire suvey and eyetracking.
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Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles

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