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Cited 54 time in webofscience Cited 78 time in scopus
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Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?

Authors
Shin, Donghee
Issue Date
Jan-2018
Publisher
PERGAMON-ELSEVIER SCIENCE LTD
Keywords
Virtual environment; Immersive storytelling; Virtual reality story; Immersion; Virtual storytelling; Empathy; Embodiment; Presence; Flow
Citation
COMPUTERS IN HUMAN BEHAVIOR, v.78, pp 64 - 73
Pages
10
Journal Title
COMPUTERS IN HUMAN BEHAVIOR
Volume
78
Start Page
64
End Page
73
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/1340
DOI
10.1016/j.chb.2017.09.012
ISSN
0747-5632
1873-7692
Abstract
This study investigates the user experience to clarify what it is like to experience stories in VR (virtual reality) and how immersion influences story experiences in immersive storytelling. This study explores the immersive storytelling context, developing and testing a VR experience model that integrates presence, flow, empathy, and embodiment. The results imply that users' personal traits correlates immersion in VR: user experience in VR depend on individual traits, which in turns influence how strongly users immerse in a VR. The way users view and accept VR stories derives from the way they envisage and intend to experience them. Rather than simply being influenced by technological features, users have intentional and purposeful control over VR stories. The findings of this study suggest that the cognitive processes by which users experience quality, presence, and flow determine how they will empathize with and embody VR stories. (C) 2017 Elsevier Ltd. All rights reserved.
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