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Study on media art using automatism of surrealism and Kinect

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dc.contributor.authorHong, J.-
dc.contributor.authorKim, D.-
dc.contributor.authorKim, H.-
dc.date.available2019-03-09T00:40:02Z-
dc.date.issued2014-
dc.identifier.issn1313-6569-
dc.identifier.issn1314-7641-
dc.identifier.urihttps://scholarworks.bwise.kr/cau/handle/2019.sw.cau/13846-
dc.description.abstractAutomatism will be incorporated in interactive media art, of which the ultimate aim is audience participation, to provide an extended experience for audience to interact with the work in unconsciousness. This thesis suggests that applying automatism of surrealism to Kinect will expand the access to art for audience and avoid being limited to a simple and short-term amusement. Based on surrealism that pursue unconscious actions and with help of Kinect, this project studies interactive media art with automatism that is not superficial, shallow and standardized but lets the unconscious react. © 2014 Jiyoung Hong, Dongjo Kim and Hyunggi Kim.-
dc.format.extent6-
dc.language영어-
dc.language.isoENG-
dc.publisherHikari Ltd.-
dc.titleStudy on media art using automatism of surrealism and Kinect-
dc.typeArticle-
dc.identifier.doi10.12988/ces.2014.49164-
dc.identifier.bibliographicCitationContemporary Engineering Sciences, v.7, no.24, pp 1329 - 1334-
dc.description.isOpenAccessN-
dc.identifier.scopusid2-s2.0-84933505638-
dc.citation.endPage1334-
dc.citation.number24-
dc.citation.startPage1329-
dc.citation.titleContemporary Engineering Sciences-
dc.citation.volume7-
dc.type.docTypeArticle-
dc.publisher.location불가리아-
dc.subject.keywordAuthorAutomatism-
dc.subject.keywordAuthorInteractive-
dc.subject.keywordAuthorKinect-
dc.subject.keywordAuthorReal-time-
dc.subject.keywordAuthorSurrealism-
dc.description.journalRegisteredClassscopus-
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첨단영상대학원 (영상학과)
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