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Study on media art using automatism of surrealism and Kinect

Authors
Hong, J.Kim, D.Kim, H.
Issue Date
2014
Publisher
Hikari Ltd.
Keywords
Automatism; Interactive; Kinect; Real-time; Surrealism
Citation
Contemporary Engineering Sciences, v.7, no.24, pp 1329 - 1334
Pages
6
Journal Title
Contemporary Engineering Sciences
Volume
7
Number
24
Start Page
1329
End Page
1334
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/13846
DOI
10.12988/ces.2014.49164
ISSN
1313-6569
1314-7641
Abstract
Automatism will be incorporated in interactive media art, of which the ultimate aim is audience participation, to provide an extended experience for audience to interact with the work in unconsciousness. This thesis suggests that applying automatism of surrealism to Kinect will expand the access to art for audience and avoid being limited to a simple and short-term amusement. Based on surrealism that pursue unconscious actions and with help of Kinect, this project studies interactive media art with automatism that is not superficial, shallow and standardized but lets the unconscious react. © 2014 Jiyoung Hong, Dongjo Kim and Hyunggi Kim.
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첨단영상대학원 (영상학과)
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