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Interactive digital art based on user's physical effort with sensor technology

Authors
Lee, H.Y.Kim, J.Y.Lee, W.H.
Issue Date
2014
Publisher
Science and Engineering Research Support Society
Keywords
Digital game; Interactive media art; Sensor
Citation
International Journal of Software Engineering and its Applications, v.8, no.3, pp 211 - 216
Pages
6
Journal Title
International Journal of Software Engineering and its Applications
Volume
8
Number
3
Start Page
211
End Page
216
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/13853
DOI
10.14257/ijseia.2014.8.3.19
ISSN
1738-9984
Abstract
Interactive Digital Art is a popular art form that collaborates with science and technology. In this paper we search for Interactive Digital Art which is one of the most popular art genres in these days. It takes a digital technology with modern art and sensor technology helps audiences ' active participation on art works. The participations naturally move their part of body or the hole body to create some image and sound that programmed by digital artists. To create the image or sound sensor technology is also take a very important part in Interactive Digital Art. Interactive Digital Art takes visual and sound through new technologies. Audience participation type of Interactive works need sensing process requisitely. Therefore, we search for some digital art installations about body experience through participation's movement using sensor technology that create visualizations and sounds. Various sensors are used for Interactive Media Art works; however, Kinect from Microsoft Company is easy and useful for artist. The Kinect is a contactless controller to make an audience to be free from exist contact controller. Sensor that on-board in Kinect recognizes the audience movement who is free from controller and offers visual or auditoria response to the audience in a real time. Therefore the audience becomes a user in an Interactive Digital Art. The goal for this paper is to survey and analyze about the Interactive art works that includes based on cutting edge trend sensor technology and the audience's physical affordance and effort. © 2014 SERSC.
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Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles

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