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A study of immersion in the social network puzzle game by platform

Authors
Kim, J.-S.Jeon, M.-S.Park, J.-W.
Issue Date
2014
Publisher
Research India Publications
Keywords
Flow; Introduction; Mobile game; Mobile puzzle game; Online game; Social network game
Citation
International Journal of Applied Engineering Research, v.9, no.24, pp 29617 - 29624
Pages
8
Journal Title
International Journal of Applied Engineering Research
Volume
9
Number
24
Start Page
29617
End Page
29624
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/13856
ISSN
0973-4562
Abstract
With the increase of the distribution rate of Smartphone, as mobile games with merits that people carry it easily and can enjoy various contents in a short time appear one after another, they have formed a market bigger than the on-line game market. This research tries to compare two platforms, PC version and mobile version of “Candy Crush Saga“, social network puzzle game based on Facebook, through their users and draw immersion elements, so that it can be of help to development and study of the mobile game in the future. © Research India Publications.
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첨단영상대학원 (영상학과)
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