A study of immersion in the social network puzzle game by platform
- Authors
- Kim, J.-S.; Jeon, M.-S.; Park, J.-W.
- Issue Date
- 2014
- Publisher
- Research India Publications
- Keywords
- Flow; Introduction; Mobile game; Mobile puzzle game; Online game; Social network game
- Citation
- International Journal of Applied Engineering Research, v.9, no.24, pp 29617 - 29624
- Pages
- 8
- Journal Title
- International Journal of Applied Engineering Research
- Volume
- 9
- Number
- 24
- Start Page
- 29617
- End Page
- 29624
- URI
- https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/13856
- ISSN
- 0973-4562
- Abstract
- With the increase of the distribution rate of Smartphone, as mobile games with merits that people carry it easily and can enjoy various contents in a short time appear one after another, they have formed a market bigger than the on-line game market. This research tries to compare two platforms, PC version and mobile version of “Candy Crush Saga“, social network puzzle game based on Facebook, through their users and draw immersion elements, so that it can be of help to development and study of the mobile game in the future. © Research India Publications.
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Collections - Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles
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