Comparison of Brain Activation in Response to Two Dimensional and Three Dimensional On-Line Games
DC Field | Value | Language |
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dc.contributor.author | Song, Woo Hyun | - |
dc.contributor.author | Han, Doug Hyun | - |
dc.contributor.author | Shim, Hyung Jin | - |
dc.date.available | 2019-03-09T01:57:08Z | - |
dc.date.issued | 2013-06 | - |
dc.identifier.issn | 1738-3684 | - |
dc.identifier.issn | 1976-3026 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/14612 | - |
dc.description.abstract | Objective The present study assessed the difference in the brain activity of professional gathers (excessive players, but not addicts) in response to playing a 3-dimensional Online game with an improved interface. Methods Twenty-three StarCraft I pro garners and 16 StarCraft II pro garners were recruited at Chung Ang University Medical Center. Brain activity in response to StarCraft I or II cues was assessed with a 1.5 Tesla Espree MRI scanner. Results StarCraft I pro garners showed significantly greater activity in 4 clusters in response to the video game cues compared to StarCraft II pro garners: right superior frontal gyrus, right medial frontal gyrus, right occipital lobe, and left medial frontal gyrus. StarCraft II pro garners showed significantly greater activity in 3 clusters in response to the video game cues compared to StarCraft I pro gamers: left middle frontal gyrus, left temporal fusiform gyrus and left cerebellum. Discussion This is the first study to show the difference in brain activity between gamers playing either a 2-dimensional or 3-dimensional online game. Current brain imaging studies may confirm the pro garners' experience when playing StarCraft II, a 3-dimensional game with an improved interface, relative to playing StarCraft I. | - |
dc.format.extent | 6 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | KOREAN NEUROPSYCHIATRIC ASSOC | - |
dc.title | Comparison of Brain Activation in Response to Two Dimensional and Three Dimensional On-Line Games | - |
dc.type | Article | - |
dc.identifier.doi | 10.4306/pi.2013.10.2.115 | - |
dc.identifier.bibliographicCitation | PSYCHIATRY INVESTIGATION, v.10, no.2, pp 115 - 120 | - |
dc.identifier.kciid | ART001812073 | - |
dc.description.isOpenAccess | N | - |
dc.identifier.wosid | 000320972900003 | - |
dc.identifier.scopusid | 2-s2.0-84879369171 | - |
dc.citation.endPage | 120 | - |
dc.citation.number | 2 | - |
dc.citation.startPage | 115 | - |
dc.citation.title | PSYCHIATRY INVESTIGATION | - |
dc.citation.volume | 10 | - |
dc.type.docType | Article | - |
dc.publisher.location | 대한민국 | - |
dc.subject.keywordAuthor | StarCraft | - |
dc.subject.keywordAuthor | Three dimensional | - |
dc.subject.keywordAuthor | Two dimensional | - |
dc.subject.keywordAuthor | Pro-gamer | - |
dc.subject.keywordAuthor | Functional magnetic resonance imaging | - |
dc.subject.keywordPlus | INFERIOR TEMPORAL CORTEX | - |
dc.subject.keywordPlus | 3D SHAPE | - |
dc.subject.keywordPlus | VISUAL-PERCEPTION | - |
dc.subject.keywordPlus | MENTAL ROTATION | - |
dc.subject.keywordPlus | SEX-DIFFERENCES | - |
dc.subject.keywordPlus | 3-D SHAPE | - |
dc.subject.keywordPlus | MOTION | - |
dc.subject.keywordPlus | INHIBITION | - |
dc.subject.keywordPlus | STEREOPSIS | - |
dc.subject.keywordPlus | ADDICTION | - |
dc.relation.journalResearchArea | Psychiatry | - |
dc.relation.journalWebOfScienceCategory | Psychiatry | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | ssci | - |
dc.description.journalRegisteredClass | scopus | - |
dc.description.journalRegisteredClass | kci | - |
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