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Cited 7 time in webofscience Cited 6 time in scopus
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Comparison of Brain Activation in Response to Two Dimensional and Three Dimensional On-Line Games

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dc.contributor.authorSong, Woo Hyun-
dc.contributor.authorHan, Doug Hyun-
dc.contributor.authorShim, Hyung Jin-
dc.date.available2019-03-09T01:57:08Z-
dc.date.issued2013-06-
dc.identifier.issn1738-3684-
dc.identifier.issn1976-3026-
dc.identifier.urihttps://scholarworks.bwise.kr/cau/handle/2019.sw.cau/14612-
dc.description.abstractObjective The present study assessed the difference in the brain activity of professional gathers (excessive players, but not addicts) in response to playing a 3-dimensional Online game with an improved interface. Methods Twenty-three StarCraft I pro garners and 16 StarCraft II pro garners were recruited at Chung Ang University Medical Center. Brain activity in response to StarCraft I or II cues was assessed with a 1.5 Tesla Espree MRI scanner. Results StarCraft I pro garners showed significantly greater activity in 4 clusters in response to the video game cues compared to StarCraft II pro garners: right superior frontal gyrus, right medial frontal gyrus, right occipital lobe, and left medial frontal gyrus. StarCraft II pro garners showed significantly greater activity in 3 clusters in response to the video game cues compared to StarCraft I pro gamers: left middle frontal gyrus, left temporal fusiform gyrus and left cerebellum. Discussion This is the first study to show the difference in brain activity between gamers playing either a 2-dimensional or 3-dimensional online game. Current brain imaging studies may confirm the pro garners' experience when playing StarCraft II, a 3-dimensional game with an improved interface, relative to playing StarCraft I.-
dc.format.extent6-
dc.language영어-
dc.language.isoENG-
dc.publisherKOREAN NEUROPSYCHIATRIC ASSOC-
dc.titleComparison of Brain Activation in Response to Two Dimensional and Three Dimensional On-Line Games-
dc.typeArticle-
dc.identifier.doi10.4306/pi.2013.10.2.115-
dc.identifier.bibliographicCitationPSYCHIATRY INVESTIGATION, v.10, no.2, pp 115 - 120-
dc.identifier.kciidART001812073-
dc.description.isOpenAccessN-
dc.identifier.wosid000320972900003-
dc.identifier.scopusid2-s2.0-84879369171-
dc.citation.endPage120-
dc.citation.number2-
dc.citation.startPage115-
dc.citation.titlePSYCHIATRY INVESTIGATION-
dc.citation.volume10-
dc.type.docTypeArticle-
dc.publisher.location대한민국-
dc.subject.keywordAuthorStarCraft-
dc.subject.keywordAuthorThree dimensional-
dc.subject.keywordAuthorTwo dimensional-
dc.subject.keywordAuthorPro-gamer-
dc.subject.keywordAuthorFunctional magnetic resonance imaging-
dc.subject.keywordPlusINFERIOR TEMPORAL CORTEX-
dc.subject.keywordPlus3D SHAPE-
dc.subject.keywordPlusVISUAL-PERCEPTION-
dc.subject.keywordPlusMENTAL ROTATION-
dc.subject.keywordPlusSEX-DIFFERENCES-
dc.subject.keywordPlus3-D SHAPE-
dc.subject.keywordPlusMOTION-
dc.subject.keywordPlusINHIBITION-
dc.subject.keywordPlusSTEREOPSIS-
dc.subject.keywordPlusADDICTION-
dc.relation.journalResearchAreaPsychiatry-
dc.relation.journalWebOfScienceCategoryPsychiatry-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-
dc.description.journalRegisteredClasskci-
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