Comparison of Brain Activation in Response to Two Dimensional and Three Dimensional On-Line Games
- Authors
- Song, Woo Hyun; Han, Doug Hyun; Shim, Hyung Jin
- Issue Date
- Jun-2013
- Publisher
- KOREAN NEUROPSYCHIATRIC ASSOC
- Keywords
- StarCraft; Three dimensional; Two dimensional; Pro-gamer; Functional magnetic resonance imaging
- Citation
- PSYCHIATRY INVESTIGATION, v.10, no.2, pp 115 - 120
- Pages
- 6
- Journal Title
- PSYCHIATRY INVESTIGATION
- Volume
- 10
- Number
- 2
- Start Page
- 115
- End Page
- 120
- URI
- https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/14612
- DOI
- 10.4306/pi.2013.10.2.115
- ISSN
- 1738-3684
1976-3026
- Abstract
- Objective The present study assessed the difference in the brain activity of professional gathers (excessive players, but not addicts) in response to playing a 3-dimensional Online game with an improved interface. Methods Twenty-three StarCraft I pro garners and 16 StarCraft II pro garners were recruited at Chung Ang University Medical Center. Brain activity in response to StarCraft I or II cues was assessed with a 1.5 Tesla Espree MRI scanner. Results StarCraft I pro garners showed significantly greater activity in 4 clusters in response to the video game cues compared to StarCraft II pro garners: right superior frontal gyrus, right medial frontal gyrus, right occipital lobe, and left medial frontal gyrus. StarCraft II pro garners showed significantly greater activity in 3 clusters in response to the video game cues compared to StarCraft I pro gamers: left middle frontal gyrus, left temporal fusiform gyrus and left cerebellum. Discussion This is the first study to show the difference in brain activity between gamers playing either a 2-dimensional or 3-dimensional online game. Current brain imaging studies may confirm the pro garners' experience when playing StarCraft II, a 3-dimensional game with an improved interface, relative to playing StarCraft I.
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