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Cited 64 time in webofscience Cited 63 time in scopus
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Changes in Cue-Induced, Prefrontal Cortex Activity with Video-Game Play

Authors
Han, Doug HyunKim, Yang SooLee, Yong SikMin, Kyung JoonRenshaw, Perry F.
Issue Date
Dec-2010
Publisher
MARY ANN LIEBERT INC
Citation
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, v.13, no.6, pp 655 - 661
Pages
7
Journal Title
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING
Volume
13
Number
6
Start Page
655
End Page
661
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/22051
DOI
10.1089/cyber.2009.0327
ISSN
2152-2715
2152-2723
Abstract
Brain responses, particularly within the orbitofrontal and cingulate cortices, to Internet video-game cues in college students are similar to those observed in patients with substance dependence in response to the substance-related cues. In this study, we report changes in brain activity between baseline and following 6 weeks of Internet video-game play. We hypothesized that subjects with high levels of self-reported craving for Internet video-game play would be associated with increased activity in the prefrontal cortex, particularly the orbitofrontal and anterior cingulate cortex. Twenty-one healthy university students were recruited. At baseline and after a 6-week period of Internet video-game play, brain activity during presentation of video-game cues was assessed using 3T blood oxygen level dependent functional magnetic resonance imaging. Craving for Internet video-game play was assessed by self-report on a 7-point visual analogue scale following cue presentation. During a standardized 6-week video-game play period, brain activity in the anterior cingulate and orbitofrontal cortex of the excessive Internet game-playing group (EIGP) increased in response to Internet video-game cues. In contrast, activity observed in the general player group (GP) was not changed or decreased. In addition, the change of craving for Internet video games was positively correlated with the change in activity of the anterior cingulate in all subjects. These changes in frontal-lobe activity with extended video-game play may be similar to those observed during the early stages of addiction.
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Han, Doug Hyun
의과대학 (의학부(임상-서울))
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