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Convergent Validity and Sex Differences in Healthy Elderly Adults for Performance on 3D Virtual Reality Navigation Learning and 2D Hidden Maze Tasks

Authors
Tippett, William J.Lee, Jang-HanMraz, RichardZakzanis, Konstantine K.Snyder, Peter J.Black, Sandra E.Graham, Simon J.
Issue Date
Apr-2009
Publisher
MARY ANN LIEBERT, INC
Citation
CYBERPSYCHOLOGY & BEHAVIOR, v.12, no.2, pp 169 - 174
Pages
6
Journal Title
CYBERPSYCHOLOGY & BEHAVIOR
Volume
12
Number
2
Start Page
169
End Page
174
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/23263
DOI
10.1089/cpb.2008.0218
ISSN
1094-9313
Abstract
This study assessed the convergent validity of a virtual environment (VE) navigation learning task, the Groton Maze Learning Test (GMLT), and selected traditional neuropsychological tests performed in a group of healthy elderly adults (n = 24). The cohort was divided equally between males and females to explore performance variability due to sex differences, which were subsequently characterized and reported as part of the analysis. To facilitate performance comparisons, specific "efficiency" scores were created for both the VE navigation task and the GMLT. Men reached peak performance more rapidly than women during VE navigation and on the GMLT and significantly outperformed women on the first learning trial in the VE. Results suggest reasonable convergent validity across the VE task, GMLT, and selected neuropsychological tests for assessment of spatial memory.
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사회과학대학 (심리학과)
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