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Effects of active navigation on object recognition in virtual environments

Authors
Hahm, JinsunLee, KangheeLim, Seung-LarkKim, Sei-YoungKim, Hyun-TaekLee, Jang Han
Issue Date
Apr-2007
Publisher
MARY ANN LIEBERT INC
Citation
CYBERPSYCHOLOGY & BEHAVIOR, v.10, no.2, pp 305 - 308
Pages
4
Journal Title
CYBERPSYCHOLOGY & BEHAVIOR
Volume
10
Number
2
Start Page
305
End Page
308
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/24116
DOI
10.1089/cpb.2006.9952
ISSN
1094-9313
Abstract
We investigated the importance and efficiency of active and passive exploration on the recognition of objects in a variety of virtual environments (VEs). In this study, 54 participants were randomly allocated into one of active and passive navigation conditions. Active navigation was performed by allowing participants to self-pace and control their own navigation, but passive navigation was conducted by forced navigation. After navigating VEs, participants were asked to recognize the objects that had been in the VEs. Active navigation condition had a significantly higher percentage of hit responses (t ( 52) = 4.000, p < 0.01), and a significantly lower percentage of miss responses ( t ( 52) = - 3.763, p < 0.01) in object recognition than the passive condition. These results suggest that active navigation plays an important role in spatial cognition as well as providing an explanation for the efficiency of learning in a 3D-based program.
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