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CNN을 이용한 표정인식 기술에 기반한 러닝게임의 난이도 조절

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dc.contributor.author왕지소-
dc.contributor.author이혜문-
dc.contributor.author이원형-
dc.date.available2019-03-08T05:57:23Z-
dc.date.issued2018-
dc.identifier.issn1976-6513-
dc.identifier.urihttps://scholarworks.bwise.kr/cau/handle/2019.sw.cau/2794-
dc.description.abstractMany games nowadays have a certain share of the market. However, to maintain the market position for long is not common. The most appealing element for gamers is Game Fun. The element that can make game interesting is the game difficulty. While the game difficulty has no uniform evaluation standard until now. The proposed paper uses a continuous convolutional neural network with SVM classifier to recognize the player's expression in real time. The system infers the player's psychological activity based on different expressions and makes adjustments to the game difficulty level to meet the user's needs. And the experiment result shows that the facial expression recognition system using deep learning could increase the play-time and score of the game, and promote the fun of games.-
dc.format.extent8-
dc.publisher(사)한국컴퓨터게임학회-
dc.titleCNN을 이용한 표정인식 기술에 기반한 러닝게임의 난이도 조절-
dc.title.alternativeAdjusting the Difficulty of Running Game with Facial Expression Recognition Technology Using Convolutional Neural Network-
dc.typeArticle-
dc.identifier.doi10.22819/kscg.2018.31.2.006-
dc.identifier.bibliographicCitation한국컴퓨터게임학회논문지, v.31, no.2, pp 39 - 46-
dc.identifier.kciidART002361029-
dc.description.isOpenAccessN-
dc.citation.endPage46-
dc.citation.number2-
dc.citation.startPage39-
dc.citation.title한국컴퓨터게임학회논문지-
dc.citation.volume31-
dc.publisher.location대한민국-
dc.subject.keywordAuthorGame Fun-
dc.subject.keywordAuthorGame Difficulty-
dc.subject.keywordAuthorConvolutional Neural Network-
dc.subject.keywordAuthorExpression Recognition-
dc.description.journalRegisteredClasskci-
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Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles

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