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2D영상과 3D 입체영상에서의 액션 어드벤처 게임 몰입도 비교Exploring the Immersion Degree Difference Between 3D and 2D: Focus on Action-Adventure Game

Authors
권혁인이현정박진완
Issue Date
Jan-2011
Publisher
한국콘텐츠학회
Keywords
스테레오스코피; 몰입도; PC게임; Stereoscopic; Immergence Scale; PC Game
Citation
한국콘텐츠학회 논문지, v.11, no.1, pp 157 - 164
Pages
8
Journal Title
한국콘텐츠학회 논문지
Volume
11
Number
1
Start Page
157
End Page
164
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/34604
DOI
10.5392/JKCA.2011.11.1.157
ISSN
1598-4877
Abstract
Since the movie "Avatar" made world-widely a big success, people's interest to 3D stereoscopic vision has been increasing explosively. However, it is hard to predict that for how long this tremendous attention to 3D stereoscopic would last; consumers have accumulated experience and predominant consciousness from social and cultural environmental various factors. This paper, we will try to see how people interact with 3D stereo through the empirical study. Using Jannett (2009)'s immersion questionnaire, we will measure how different people get immersed while playing game in 3D stereoscopic and 2D.
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Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles
College of Business & Economics > School of Business Administration > 1. Journal Articles

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경영경제대학 (경영학부(서울))
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