학습 시스템을 이용한 게임 에이전트의 성능 분석 및 구현Performance Analysis and Implementation of Game Agent Using Learning System
- Authors
- 권용철; 이원형
- Issue Date
- 2010
- Publisher
- (사)한국컴퓨터게임학회
- Keywords
- Artificial intelligence; Learning algorithm; Game
- Citation
- 한국컴퓨터게임학회논문지, no.23, pp 269 - 275
- Pages
- 7
- Journal Title
- 한국컴퓨터게임학회논문지
- Number
- 23
- Start Page
- 269
- End Page
- 275
- URI
- https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/34726
- ISSN
- 1976-6513
- Abstract
- Recently, the role of artificial intelligence techniques in games is becoming important. Game artificial intelligence technology in the past, the graphics and sound technology were more important. However, Artificial intelligent technology in current games is necessary technology to provide variety pleasure to users, and role of user's partner or helper. Learning ability of artificial intelligence technologies is attention getting technology. In this paper, we apply the learning system to the game agent to implement it, and a nalysis its performance.
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Collections - Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles
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