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VR 애니메이션 연출법 연구 – VR애니메이션 <DreamTherapy> 을 중심으로A Study on the Directing Method of VR Animation : Focusing on <DreamTherapy>

Authors
김정호김재경이보아
Issue Date
Sep-2019
Publisher
한국디지털콘텐츠학회
Keywords
VR Animation; Game Element; Interaction; Immersion; Directing of Animation; VR 애니메이션; 게임적 요소; 인터렉션; 몰입감; 애니메이션 연출법
Citation
디지털콘텐츠학회논문지, v.20, no.9, pp 1789 - 1798
Pages
10
Journal Title
디지털콘텐츠학회논문지
Volume
20
Number
9
Start Page
1789
End Page
1798
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/38388
DOI
10.9728/dcs.2019.20.9.1789
ISSN
1598-2009
Abstract
In the case of games and animations in the entertainment industry, the importance of directing has been emphasized because the sense of immersion of audience in storytelling depends on the directing methods. Due to the nature of VR contents, however, the directing methods used in existing animations and games are bound to be used in a limited way. In this study, ‘DreamTherapy’, a VR animation, was produced by combining gaming and interaction elements to enhance immersion and efficient storytelling of VR contents. To sum up, these elements successfully convey the sense of accomplishment and immersion to the audience, but also allow storytelling to be faithful to the director’s intention. From practical and academic perspective, we hope that this study provides significant implications for immersion of storytelling methods of animation used in VR space.
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Lee, Bo A
예술공학대학 (예술공학부)
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