VR 애니메이션 연출법 연구 – VR애니메이션 <DreamTherapy> 을 중심으로A Study on the Directing Method of VR Animation : Focusing on <DreamTherapy>
- Authors
- 김정호; 김재경; 이보아
- Issue Date
- Sep-2019
- Publisher
- 한국디지털콘텐츠학회
- Keywords
- VR Animation; Game Element; Interaction; Immersion; Directing of Animation; VR 애니메이션; 게임적 요소; 인터렉션; 몰입감; 애니메이션 연출법
- Citation
- 디지털콘텐츠학회논문지, v.20, no.9, pp 1789 - 1798
- Pages
- 10
- Journal Title
- 디지털콘텐츠학회논문지
- Volume
- 20
- Number
- 9
- Start Page
- 1789
- End Page
- 1798
- URI
- https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/38388
- DOI
- 10.9728/dcs.2019.20.9.1789
- ISSN
- 1598-2009
- Abstract
- In the case of games and animations in the entertainment industry, the importance of directing has been emphasized because the sense of immersion of audience in storytelling depends on the directing methods. Due to the nature of VR contents, however, the directing methods used in existing animations and games are bound to be used in a limited way. In this study, ‘DreamTherapy’, a VR animation, was produced by combining gaming and interaction elements to enhance immersion and efficient storytelling of VR contents. To sum up, these elements successfully convey the sense of accomplishment and immersion to the audience, but also allow storytelling to be faithful to the director’s intention. From practical and academic perspective, we hope that this study provides significant implications for immersion of storytelling methods of animation used in VR space.
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Collections - College of Art and Technology > School of Computer Art > 1. Journal Articles
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