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새로운 여가활동의 모바일 게임 발전방향A Study the Improvement Plan to Mobile Game for New Leisure Activity

Authors
김영재
Issue Date
Dec-2005
Publisher
한국스포츠리서치
Keywords
mobile games; leisure time; entertainment
Citation
한국 스포츠 리서치, v.16, no.6, pp 441 - 448
Pages
8
Journal Title
한국 스포츠 리서치
Volume
16
Number
6
Start Page
441
End Page
448
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/39551
ISSN
1228-4289
Abstract
This study investigated current state of mobile games, the meaning of free time, tendencies of using internet, and side-effects of mobile games while youths are using mobile games. The last few years have been a boom time for the mobile gaming industry. Internet-based mobile game have made an increasingly popular form of entertainment. And the study proposed some suggestions for positive effects, or negative and problems of mobile games. At the present, on the view of mobile game companies the mobile game in the market of a wireless internet will be a high valuable business as well as a main industry of game contents culture. Suggestions and findings from the study are as follows. To energize the mobile game, we might put a priority on developing a game contents more compatible to the mobile's circumstance than just a copy of online game's contents. Lastly, mobile games should be recognized not only as entertainment but also as a kind of cultural phenomenon for leisure time. mobile game plyer should not confuse the real life with the game situations in order to cure addictions to mobile games.
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