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Virtual World Currency Value Fluctuation Prediction System Based on User Sentiment Analysisopen access

Authors
Kim, Young BinLee, Sang HyeokKang, Shin JinChoi, Myung JinLee, JungKim, Chang Hun
Issue Date
Aug-2015
Publisher
PUBLIC LIBRARY SCIENCE
Citation
PLOS ONE, v.10, no.8
Journal Title
PLOS ONE
Volume
10
Number
8
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/40817
DOI
10.1371/journal.pone.0132944
ISSN
1932-6203
Abstract
In this paper, we present a method for predicting the value of virtual currencies used in virtual gaming environments that support multiple users, such as massively multiplayer online role-playing games (MMORPGs). Predicting virtual currency values in a virtual gaming environment has rarely been explored; it is difficult to apply real-world methods for predicting fluctuating currency values or shares to the virtual gaming world on account of differences in domains between the two worlds. To address this issue, we herein predict virtual currency value fluctuations by collecting user opinion data from a virtual community and analyzing user sentiments or emotions from the opinion data. The proposed method is straightforward and applicable to predicting virtual currencies as well as to gaming environments, including MMORPGs. We test the proposed method using large-scale MMORPGs and demonstrate that virtual currencies can be effectively and efficiently predicted with it.
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Kim, Young Bin
첨단영상대학원 (영상학과)
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