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Analyzing repetitive action in game based on sequence pattern matching

Authors
Kang, Shin JinKim, Young BinKim, Soo Kyun
Issue Date
Sep-2014
Publisher
SPRINGER HEIDELBERG
Keywords
Usability evaluation; Mouse tracking; Log data analysis
Citation
JOURNAL OF REAL-TIME IMAGE PROCESSING, v.9, no.3, pp 523 - 530
Pages
8
Journal Title
JOURNAL OF REAL-TIME IMAGE PROCESSING
Volume
9
Number
3
Start Page
523
End Page
530
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/40818
DOI
10.1007/s11554-013-0347-0
ISSN
1861-8200
1861-8219
Abstract
As games become more popular, procedures which can support the analysis and understanding of players' behaviors are necessary for success of commercial games. This paper presents a log-based usability evaluation system to analyze user behavior in a gaming environment. We explore the potential of input log data for automated usability evaluation and visualization of player behavior in a game. We traced the keyboard input value and mouse movement of users using a sequence data mining technique in a gaming environment. And we also constructed 3D body meshes for the behavior analysis using Kinect interface. We visualized the data obtained by tracing and automatically searched repetitive patterns in the game and analyzed them. The result obtained from the analysis can be used for user interface optimization, fun evaluation, and the bot-detection field.
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Kim, Young Bin
첨단영상대학원 (영상학과)
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