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Acceleration techniques for cubic interpolation MIP volume rendering

Authors
Shin, YonghaSohn, Bong-SooKye, Heewon
Issue Date
Jun-2021
Publisher
SPRINGER
Keywords
Volume rendering; Cubic interpolation; Bezier spline; GPU memory divergence; Maximum intensity projection
Citation
MULTIMEDIA TOOLS AND APPLICATIONS, v.80, no.14, pp 20971 - 20989
Pages
19
Journal Title
MULTIMEDIA TOOLS AND APPLICATIONS
Volume
80
Number
14
Start Page
20971
End Page
20989
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/47869
DOI
10.1007/s11042-021-10642-4
ISSN
1380-7501
1432-1882
Abstract
Maximum intensity projection (MIP) is a volume visualization technique that is important in modern medical imaging systems. We propose a method to accelerate high-quality MIP volume rendering using cubic interpolation. First, our method skips more regions of volume data that do not affect the output image. To do this, we propose a method of transforming the B-spline interpolation function into a sub-division of Bezier spline interpolation. We generate the B-spline interpolation control points then the Bezier interpolation control points from three dimensional voxel values. The maximum value of each block is approximated using the Bezier interpolation control points due to the convex hull property of the Bezier spline. By accurately approximating the maximum value of each block, we can skip more unnecessary blocks. Second, we propose an efficient method of parallelization when performing volume visualization using a GPU. In order to reduce the number of memory transfers, our method determines the working shape of a warp, a bundle of 32 GPU threads, depending on the viewing direction. As a result, our method achieves a remarkable rendering speed improvement with no loss of image quality compared to previous studies, and performs high-quality MIP volume rendering using cubic interpolation at interactive speed.
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소프트웨어대학 (소프트웨어학부)
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