A Study on efficient shading techniques for low polygon models using point clouds in Unity3DA Study on efficient shading techniques for low polygon models using point clouds in Unity3D
- Authors
- Hwang, In Tae; Lee, Seung Hyun; Shim, Won Hyung; Lee, Won Hyong
- Issue Date
- 2020
- Publisher
- (사)한국컴퓨터게임학회
- Keywords
- triangular mesh; computer graphics; point cloud; texture generation
- Citation
- 한국컴퓨터게임학회논문지, v.33, no.4, pp 127 - 137
- Pages
- 11
- Journal Title
- 한국컴퓨터게임학회논문지
- Volume
- 33
- Number
- 4
- Start Page
- 127
- End Page
- 137
- URI
- https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/48162
- DOI
- 10.22819/kscg.2020.33.4.012
- ISSN
- 1976-6513
- Abstract
- The use of polygon models using point cloud is continuously studied. These studies are mostly techniques using models generated for high-polygon models. Most high-polygon models used in video games today express spectacular effects based on high performance. However, games that utilize colorful effects and high quality resources are not the only ones that satisfy the satisfaction level. Depending on the content, the low-polygon model may be used intentionally. In indie games, low-polygon models have been produced with low accessibility, and games that utilize them have been continuously developed. Therefore, this study suggests ways to utilize point cloud data to create and shade low polygon models in response to these changes. Generating several models, each model shares one texture and processes shading. Finally, conduct an experiment comparing the results of the light map technique.
- Files in This Item
- There are no files associated with this item.
- Appears in
Collections - Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles
![qrcode](https://api.qrserver.com/v1/create-qr-code/?size=55x55&data=https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/48162)
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.