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User interface of interactive media art in a stereoscopic environment

Authors
Kim, Y.Lee, M.Nam, S.Park, J.
Issue Date
2013
Keywords
Interactive Media Art; Motion Interface; Natural Interface; Stereoscopic Artwork; Touch Interface
Citation
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v.8018 LNCS, no.PART 3, pp 219 - 227
Pages
9
Journal Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
8018 LNCS
Number
PART 3
Start Page
219
End Page
227
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/49793
DOI
10.1007/978-3-642-39226-9_25
ISSN
0302-9743
1611-3349
Abstract
Interactive Media art communicates with audiences using many interfaces. The audience experiences each interface differently. Two different kinds of art experiences can be generated using the same themes. Using a touch screen monitor and Microsoft Kinect motion sensors, in the same gallery environment, we surveyed visitor experiences with both forms of art in a stereoscopic environment. We discovered that motion interfaces are better than touch interfaces for interactive media art, with the changes in depth providing more powerful stereoscopic audience experiences. © 2013 Springer-Verlag Berlin Heidelberg.
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첨단영상대학원 (영상학과)
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