User interface of interactive media art in a stereoscopic environment
- Authors
- Kim, Y.; Lee, M.; Nam, S.; Park, J.
- Issue Date
- 2013
- Keywords
- Interactive Media Art; Motion Interface; Natural Interface; Stereoscopic Artwork; Touch Interface
- Citation
- Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v.8018 LNCS, no.PART 3, pp 219 - 227
- Pages
- 9
- Journal Title
- Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
- Volume
- 8018 LNCS
- Number
- PART 3
- Start Page
- 219
- End Page
- 227
- URI
- https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/49793
- DOI
- 10.1007/978-3-642-39226-9_25
- ISSN
- 0302-9743
1611-3349
- Abstract
- Interactive Media art communicates with audiences using many interfaces. The audience experiences each interface differently. Two different kinds of art experiences can be generated using the same themes. Using a touch screen monitor and Microsoft Kinect motion sensors, in the same gallery environment, we surveyed visitor experiences with both forms of art in a stereoscopic environment. We discovered that motion interfaces are better than touch interfaces for interactive media art, with the changes in depth providing more powerful stereoscopic audience experiences. © 2013 Springer-Verlag Berlin Heidelberg.
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Collections - Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles
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