A study of development of VR stop motion 3D scan data dynamics and animation system module applicableA study of development of VR stop motion 3D scan data dynamics and animation system module applicable
- Authors
- 조옥희; 김탁훈
- Issue Date
- 2021
- Publisher
- (사)한국컴퓨터게임학회
- Keywords
- VR animation; 3D scan; stop motion animation; game engine
- Citation
- 한국컴퓨터게임학회논문지, v.34, no.4, pp 91 - 97
- Pages
- 7
- Journal Title
- 한국컴퓨터게임학회논문지
- Volume
- 34
- Number
- 4
- Start Page
- 91
- End Page
- 97
- URI
- https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/54719
- DOI
- 10.22819/kscg.2021.34.4.010
- ISSN
- 1976-6513
- Abstract
- VR is a virtual world in which the user can fully immerse and interact in a virtual space. VR animation, VR game, the visual experience of the audience is extended to 360°. The audience can experience the work both auditory and tactilely. So, it is necessary to express more advanced realism in 3D animation with high visual realism. We present an effective object expression method when producing stop motion animation as VR animation. We research and develop methods that 3D scans the motion of a 3D object and convert it into data and apply it to VR contents. It is important to keep the feeling of hand work that can be felt in the existing stop motion animation. It can be converted into 3D data and inserted into content by applying various digital post-production and effects.
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- Appears in
Collections - Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles
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