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A study of development of VR stop motion 3D scan data dynamics and animation system module applicableA study of development of VR stop motion 3D scan data dynamics and animation system module applicable

Authors
조옥희김탁훈
Issue Date
2021
Publisher
(사)한국컴퓨터게임학회
Keywords
VR animation; 3D scan; stop motion animation; game engine
Citation
한국컴퓨터게임학회논문지, v.34, no.4, pp 91 - 97
Pages
7
Journal Title
한국컴퓨터게임학회논문지
Volume
34
Number
4
Start Page
91
End Page
97
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/54719
DOI
10.22819/kscg.2021.34.4.010
ISSN
1976-6513
Abstract
VR is a virtual world in which the user can fully immerse and interact in a virtual space. VR animation, VR game, the visual experience of the audience is extended to 360°. The audience can experience the work both auditory and tactilely. So, it is necessary to express more advanced realism in 3D animation with high visual realism. We present an effective object expression method when producing stop motion animation as VR animation. We research and develop methods that 3D scans the motion of a 3D object and convert it into data and apply it to VR contents. It is important to keep the feeling of hand work that can be felt in the existing stop motion animation. It can be converted into 3D data and inserted into content by applying various digital post-production and effects.
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Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles

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