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MMORPG map evaluation using pedestrian agents

Authors
Go, C.A.L.Basa, T.Lee, W.-H.
Issue Date
2007
Publisher
Springer Verlag
Keywords
Game AI; MMORPG; Multi-agent systems; Online game
Citation
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v.4413 LNAI, pp 323 - 332
Pages
10
Journal Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
4413 LNAI
Start Page
323
End Page
332
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/55217
DOI
10.1007/978-3-540-77368-9_32
ISSN
0302-9743
1611-3349
Abstract
Massive Multiplayer Online Role-Playing Games (MMO-RPG) increasingly become places of social engagement, by providing spaces for social interaction and relationship beyond home and workplace. The center of this is the virtual environment, in which players interact. Today's savvy players are demanding progressive, more playable and navigable game environments. Traditional methods of the game map evaluation, though reliable, do not offer a quantitative measure of players discomfort and efficiency. This paper introduces a complementary method of the MMORPG map evaluation by utilizing pedestrian agents. The agents employ calculable measures of walking efficiency and discomfort, providing objective criteria, against which the game maps are evaluated. Thus, they promote social interaction by improving the space wherein the players interact. © Springer-Verlag Berlin Heidelberg 2007.
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