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The effect of virtual reality media characteristics on flow and learning transfer in job training: The moderating effect of presence

Authors
Kang, Youn GuSong, Hae-DeokYun, HyejooJo, Yunseong
Issue Date
Dec-2022
Publisher
WILEY
Keywords
flow; job training; learning transfer; presence; virtual reality (VR); VR media characteristics
Citation
JOURNAL OF COMPUTER ASSISTED LEARNING, v.38, no.6, pp 1674 - 1685
Pages
12
Journal Title
JOURNAL OF COMPUTER ASSISTED LEARNING
Volume
38
Number
6
Start Page
1674
End Page
1685
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/60699
DOI
10.1111/jcal.12702
ISSN
0266-4909
1365-2729
Abstract
Background: This study aims to establish the mechanism by which virtual reality (VR) media characteristics affect learning transfer in a VR-based job-training environment. The two main determinants of learning transfer are the technology and the learner, but not many studies have considered both factors simultaneously. Objectives: This study aims to ascertain the mechanism by which VR media characteristics affect learning transfer with flow as a mediator, and to explore whether presence moderates the effect of VR media characteristics on flow. Methods: A survey of semiconductor facilities engineers who received VR-based job training was conducted. A total of 106 responses were used in the statistical analysis. A path analysis was conducted to determine the promotional mechanism that connects VR media characteristics, flow, and learning transfer. Results and Conclusions: The results were as follows. First, VR media characteristics had a positive impact on learning transfer. Second, flow acted as a mediator in the relationship between VR media characteristics and learning transfer. Third, presence played a moderating role in the relationship between VR media characteristics and flow. Key takeaways: This study is significant as it identifies elements to consider in relation to both the technological and learner aspects of VR while designing a VR-based job-training programme. A corporation should consider VR media characteristics from a technological perspective, and flow and presence from a learner's perspective.
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Song, Hae-Deok
사범대학 (교육학과)
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