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Geometry-dependent Lighting

Authors
Lee, Chang HaX. HaoA. Varshney
Issue Date
Jan-2006
Publisher
Institute of Electrical and Electronics Engineers
Citation
IEEE Transactions on Visualization and Computer Graphics, v.12, no.2, pp 197 - 207
Pages
11
Journal Title
IEEE Transactions on Visualization and Computer Graphics
Volume
12
Number
2
Start Page
197
End Page
207
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/60857
DOI
10.1109/TVCG.2006.30
ISSN
1077-2626
1941-0506
Abstract
In this paper, we introduce geometry-dependent lighting that allows lighting parameters to be defined independently and possibly discrepantly over an object or scene based on the local geometry. We present and discuss light collages, a lighting design system with geometry-dependent lights for effective feature-enhanced visualization. Our algorithm segments the objects into local surface patches and places lights that are locally consistent but globally discrepant to enhance the perception of shape. We use spherical harmonics for efficiently storing and computing light placement and assignment. We also outline a method to find the minimal number of light sources sufficient to illuminate an object well with our globally discrepant lighting approach.
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Lee, Chang Ha
소프트웨어대학 (소프트웨어학부)
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