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Construction of Virtual Video Scene and Its Visualization During Sports Training

Authors
Yuan, RuiZhang, ZhendongSong, PengweiZhang, JiaQin, Long
Issue Date
Jul-2020
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Keywords
Virtual video; scene construction; movement process; visualization
Citation
IEEE ACCESS, v.8, pp 124999 - 125012
Pages
14
Journal Title
IEEE ACCESS
Volume
8
Start Page
124999
End Page
125012
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/63370
DOI
10.1109/ACCESS.2020.3007897
ISSN
2169-3536
Abstract
This article studies the actual captured human motion data for human motion synthesis and style transfer, constructs a scene of motion virtual video, and attempts to directly generate human motion style video to establish a sports style transfer model that combines and self-encoding. The original human motion capture data mapped to the motion feature space for style transfer synthesis. The coding network used to map the high-dimensional motion capture data to the low-dimensional feature space, and the motion style transfer constraints established in the feature space, and the human body motion results after the style transfer obtained by decoding. This paper proposes a pixel-level human motion style transfer model based on conditional adversarial networks and uses convolution and convolution to establish two branch coding networks to extract the features of the input style video and content pictures. The decoding network decodes the combined two features and generates a human motion video data frame by frame. The Gram matrix establishes constraints on the encoding and decoding features, controls the movement style of the human body, and finally realizes the visualization of the movement process. The incremental learning method based on the cascade network can improve the high accuracy and achieve the posture measurement frequency of 200Hz. The research results provide a key foundation for improving the immersion sensation of sport visual and tactile interaction simulation.
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