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Full-Face Animation for a Virtual Reality Avatar

Authors
Hwang, JewoongPark, Kyoungju
Issue Date
2023
Publisher
Springer Science and Business Media Deutschland GmbH
Keywords
Full-face animation; Metaverse; Virtual Reality
Citation
Communications in Computer and Information Science, v.1836 CCIS, pp 199 - 206
Pages
8
Journal Title
Communications in Computer and Information Science
Volume
1836 CCIS
Start Page
199
End Page
206
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/68191
DOI
10.1007/978-3-031-36004-6_27
ISSN
1865-0929
Abstract
This research paper proposes a real-time and realistic full facial animation method for virtual reality (VR) applications. Currently, VR applications lack natural upper-face animation, which limits the immersive experiences of self-avatars. Our proposed approach combines existing lip-sync methods for the lower part of the face with a deep-learning method for the upper part. This allows us to achieve natural full-face animation with minimal latency and high computational efficiency. We demonstrate the effectiveness of our approach through experimental results and show that it is suitable for use in VR applications. Our proposed method can help to enhance the realism and immersion of self-avatars in the metaverse. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
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Park, Kyoung Ju
소프트웨어대학 (소프트웨어학부)
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