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Joint Quantum Reinforcement Learning and Stabilized Control for Spatio-Temporal Coordination in Metaverse

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dc.contributor.authorPark, Soohyun-
dc.contributor.authorChung, Jaehyun-
dc.contributor.authorPark, Chanyoung-
dc.contributor.authorJung, Soyi-
dc.contributor.authorChoi, Minseok-
dc.contributor.authorCho, Sungrae-
dc.contributor.authorKim, Joongheon-
dc.date.accessioned2024-06-25T03:00:39Z-
dc.date.available2024-06-25T03:00:39Z-
dc.date.issued2024-
dc.identifier.issn1536-1233-
dc.identifier.issn1558-0660-
dc.identifier.urihttps://scholarworks.bwise.kr/cau/handle/2019.sw.cau/74359-
dc.description.abstractIn order to build realistic metaverse systems, enabling high synchronization between physical-space and virtual meta-space is essentially required. For this purpose, this paper proposes a novel system-wide coordination algorithm for high synchronization under characteristics (<italic>i.e.</italic>, highly realistic meta-space construction under the constraints of physical-space). The proposed algorithm consists of the following three stages. The first stage is quantum multi-agent reinforcement learning (QMARL)-based scheduling for low-delay temporal-synchronization using differentiated age-of-information (AoI) during data gathering in physical-space by observers for meta-space construction. This is beneficial for scalability according to action dimension reduction in reinforcement learning computation. The second stage is for creating virtual contents under delay constraints in meta-space based on the gathered data. When rendering regions that have received more user attention, avatar-popularity is considered for spatio-synchronization. Thus, a stabilized control mechanism is designed for time-average reality quality maximization for each region. The last stage is for caching based on avatar-popularity and AoI which can be helpful in constructing low-delay realistic meta-space. Furthermore, the concept of AoI is divided into two separate sub-concepts of physical AoI and virtual AoI such that the AoI in virtual meta-space can be thoroughly implemented. IEEE-
dc.language영어-
dc.language.isoENG-
dc.publisherInstitute of Electrical and Electronics Engineers Inc.-
dc.titleJoint Quantum Reinforcement Learning and Stabilized Control for Spatio-Temporal Coordination in Metaverse-
dc.typeArticle-
dc.identifier.doi10.1109/TMC.2024.3407883-
dc.identifier.bibliographicCitationIEEE Transactions on Mobile Computing-
dc.description.isOpenAccessN-
dc.identifier.scopusid2-s2.0-85194817407-
dc.citation.titleIEEE Transactions on Mobile Computing-
dc.type.docTypeArticle in press-
dc.publisher.location미국-
dc.subject.keywordAuthorAge-of-Information-
dc.subject.keywordAuthorAvatars-
dc.subject.keywordAuthorMetaverse-
dc.subject.keywordAuthorMetaverse-
dc.subject.keywordAuthorObservers-
dc.subject.keywordAuthorQuantum computing-
dc.subject.keywordAuthorQuantum Reinforcement Learning-
dc.subject.keywordAuthorReinforcement learning-
dc.subject.keywordAuthorServers-
dc.subject.keywordAuthorSynchronization-
dc.subject.keywordAuthorSynchronization-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
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소프트웨어대학 (소프트웨어학부)
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