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Joint Quantum Reinforcement Learning and Stabilized Control for Spatio-Temporal Coordination in Metaverse

Authors
Park, SoohyunChung, JaehyunPark, ChanyoungJung, SoyiChoi, MinseokCho, SungraeKim, Joongheon
Issue Date
2024
Publisher
Institute of Electrical and Electronics Engineers Inc.
Keywords
Age-of-Information; Avatars; Metaverse; Metaverse; Observers; Quantum computing; Quantum Reinforcement Learning; Reinforcement learning; Servers; Synchronization; Synchronization
Citation
IEEE Transactions on Mobile Computing
Journal Title
IEEE Transactions on Mobile Computing
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/74359
DOI
10.1109/TMC.2024.3407883
ISSN
1536-1233
1558-0660
Abstract
In order to build realistic metaverse systems, enabling high synchronization between physical-space and virtual meta-space is essentially required. For this purpose, this paper proposes a novel system-wide coordination algorithm for high synchronization under characteristics (<italic>i.e.</italic>, highly realistic meta-space construction under the constraints of physical-space). The proposed algorithm consists of the following three stages. The first stage is quantum multi-agent reinforcement learning (QMARL)-based scheduling for low-delay temporal-synchronization using differentiated age-of-information (AoI) during data gathering in physical-space by observers for meta-space construction. This is beneficial for scalability according to action dimension reduction in reinforcement learning computation. The second stage is for creating virtual contents under delay constraints in meta-space based on the gathered data. When rendering regions that have received more user attention, avatar-popularity is considered for spatio-synchronization. Thus, a stabilized control mechanism is designed for time-average reality quality maximization for each region. The last stage is for caching based on avatar-popularity and AoI which can be helpful in constructing low-delay realistic meta-space. Furthermore, the concept of AoI is divided into two separate sub-concepts of physical AoI and virtual AoI such that the AoI in virtual meta-space can be thoroughly implemented. IEEE
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Cho, Sung Rae
소프트웨어대학 (소프트웨어학부)
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