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Cross-Platform Users' Experiences Toward Designing Interusable Systems

Authors
Shin, Dong-Hee
Issue Date
2016
Publisher
TAYLOR & FRANCIS INC
Citation
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, v.32, no.7, pp 503 - 514
Pages
12
Journal Title
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
Volume
32
Number
7
Start Page
503
End Page
514
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/8695
DOI
10.1080/10447318.2016.1177277
ISSN
1044-7318
1532-7590
Abstract
Cross-platform services provide unified entertainment experiences across multiple devices between which users can toggle when watching content using televisions, tablets, personal computers, and smartphones. The software automatically adapts the programming to fit the diverse formats. This study analyzed user experiences (UX) of cross-platform services with a mixed methods (quantitative and qualitative) approach. It used a multi-state analytical approach, in which the user model was tested in a statistical model and accompanying experiment. A variety of methods were used to best understand the complexities of UX. Heuristic results revealed the ways that UX of cross-platform services are formed, moderated, and improved, and the ways that users' intentions are determined through the relationships among factors. The results revealed that the key elements of cross-platform UX include access, mobility, and coherence, which imply the importance of seamless UX of cross-platform services. Based on those key factors, the study proposed the idea of inter-usability for designing user-centered systems.
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