Fuzzy Study on the Winning Rate of Football Game Bettingopen access
- Authors
- Lee, Woo-Joo; Jhan, Hyo-Jin; Choi, Seung-Hoe
- Issue Date
- May-2021
- Publisher
- Taiwan Association of Engineering and Technology Innovation
- Keywords
- ELO rating; fuzzy number; fuzzy partition; regression model; winning rate prediction
- Citation
- Advances in Technology Innovation, v.6, no.3, pp 169 - 178
- Pages
- 10
- Indexed
- SCOPUS
- Journal Title
- Advances in Technology Innovation
- Volume
- 6
- Number
- 3
- Start Page
- 169
- End Page
- 178
- URI
- https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/114137
- DOI
- 10.46604/aiti.2021.6517
- ISSN
- 2518-2994
- Abstract
- This study aims to find variables that affect the winning rate of the football team before a match. Qualitative variables such as venue, match importance, performance, and atmosphere of both teams are suggested to predict the outcome. Regression analysis is used to select proper variables. In this study, the performance of the football team is based on the opinions of experts, and the team atmosphere can be calculated with the results of the previous five games. ELO rating represents the state of the opponent. Also, the selected qualitative variables are expressed in fuzzy numbers using fuzzy partitions. A fuzzy regression model for the winning rate of the football team can be estimated by using the least squares method and the least absolute method. It is concluded that the stadium environment, ELO rating, team performance, and importance of the match have effects on the winning rate of Korean National Football (KNF) team from the data on 118 matches.
- Files in This Item
-
Go to Link
- Appears in
Collections - COLLEGE OF SCIENCE AND CONVERGENCE TECHNOLOGY > ERICA 수리데이터사이언스학과 > 1. Journal Articles

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.