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The Effects of Walk-in-Place and Overground Walking on the Acquisition of Spatial Information by People With Visual Impairment in Virtual Reality Wayfinding

Authors
Han, SangsunYoon, PilhyounRen, XiangshiKim, Kibum
Issue Date
Mar-2024
Publisher
Lawrence Erlbaum Associates Inc.
Keywords
overground walking; people with visual impairment; spatial memory; Virtual reality (VR); walk-in-place; wayfinding
Citation
International Journal of Human-Computer Interaction, pp 1 - 19
Pages
19
Indexed
SCIE
SSCI
SCOPUS
Journal Title
International Journal of Human-Computer Interaction
Start Page
1
End Page
19
URI
https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/118328
DOI
10.1080/10447318.2024.2325177
ISSN
1044-7318
1532-7590
Abstract
Although virtual reality (VR) wayfinding systems are available for people with visual impairment, there is a lack of studies providing the choice of VR environments can affect their spatial information acquisition. To address these issues, we designed two VR-based wayfinding systems for people with visual impairment. We compared the efficacy of walk-in-place, where the user walks in a virtual environment by walking on a treadmill in the real world, and overground walking, where the user walks in a virtual environment by walking in a constrained analogous real walking space without walls and obstacles. By conducting user experiments on these two VR-based wayfinding systems, we evaluated how people with visual impairments acquired spatial information regarding paths and obstacles. Our results showed that people with visual impairment memorized the paths more accurately after the wayfinding with walk-in-place than with the overground walking. Conversely, they memorized the obstacles on the path more accurately after the wayfinding task with the overground walking than the walk-in-place. Lastly, we discussed the rationale for these results of task on the walk-in-place and the overground walking. © 2024 The Author(s). Published with license by Taylor & Francis Group, LLC.
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