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How Do Users Regulate Interaction Behaviors While Performing a Drag-and-Drop Task in a Virtual Reality Environment?

Authors
Cha, Min ChulLim, Chae HeonKim, Young WooYoon, Sol HeeLee, Seul Chan
Issue Date
Apr-2024
Publisher
Lawrence Erlbaum Associates Inc.
Keywords
Virtual reality; drag-and-drop; Fitts' law; interaction behavior; behavior segmentation
Citation
International Journal of Human-Computer Interaction, v.41, no.7, pp 1 - 10
Pages
10
Indexed
SCIE
SSCI
SCOPUS
Journal Title
International Journal of Human-Computer Interaction
Volume
41
Number
7
Start Page
1
End Page
10
URI
https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/118902
DOI
10.1080/10447318.2024.2342085
ISSN
1044-7318
1532-7590
Abstract
In virtual reality (VR) environments, users interact with objects using mid-air gestures; drag-and-drop (DND) is one of the most frequently performed tasks. However, few studies have considered the characteristics of VR and the interaction behavior of DND. This study aimed to investigate the interaction behavior of DND in a VR environment using the Oculus Quest 2 system by controlling the target width, movement amplitude, and movement direction. A DND task in VR has three phases: acceleration, deceleration, and correction. We observed that the target width, movement amplitude, and movement direction had a significant effect on the three phases of DND behavior. The effects were different for each behavioral phase, and an in-depth interaction analysis was conducted through the segmentation of behavior and consideration of vertical movement. These findings can contribute to the evaluation of work performance and interaction correction techniques in VR environments.
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ERICA 소프트웨어융합대학 (SCHOOL OF MEDIA, CULTURE, AND DESIGN TECHNOLOGY)
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