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Physical loads on upper extremity muscles while interacting with virtual objects in an augmented reality context

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dc.contributor.authorLim, Chae Heon-
dc.contributor.authorCha, Min Chul-
dc.contributor.authorLee, Seul Chan-
dc.date.accessioned2024-07-22T08:00:52Z-
dc.date.available2024-07-22T08:00:52Z-
dc.date.issued2024-07-
dc.identifier.issn0003-6870-
dc.identifier.issn1872-9126-
dc.identifier.urihttps://scholarworks.bwise.kr/erica/handle/2021.sw.erica/120106-
dc.description.abstractAugmented reality (AR) environments are emerging as prominent user interfaces and gathering significant attention. However, the associated physical strain on the users presents a considerable challenge. Within this background, this study explores the impact of movement distance (MD) and target-to-user distance (TTU) on the physical load during drag-and-drop (DND) tasks in an AR environment. To address this objective, a user experiment was conducted utilizing a 5× 5 within-subject design with MD (16, 32, 48, 64, and 80 cm) and TTU (40, 80, 120, 160, and 200 cm) as the variables. Physical load was assessed using normalized electromyography (NEMG) (%MVC) indicators of the upper extremity muscles and the physical item of NASA-Task load index (TLX). The results revealed significant variations in the physical load based on MD and TTU. Specifically, both the NEMG and subjective physical workload values increased with increasing MD. Moreover, NEMG increased with decreasing TTU, whereas the subjective physical workload scores increased with increasing TTU. Interaction effects of MD and TTU on NEMG were also significantly observed. These findings suggest that considering the MD and TTU when developing content for interacting with AR objects in AR environments could potentially alleviate user load. © 2024 Elsevier Ltd-
dc.format.extent8-
dc.language영어-
dc.language.isoENG-
dc.publisherPergamon Press Ltd.-
dc.titlePhysical loads on upper extremity muscles while interacting with virtual objects in an augmented reality context-
dc.typeArticle-
dc.publisher.location영국-
dc.identifier.doi10.1016/j.apergo.2024.104340-
dc.identifier.scopusid2-s2.0-85197210711-
dc.identifier.wosid001265438800001-
dc.identifier.bibliographicCitationApplied Ergonomics, v.120, pp 1 - 8-
dc.citation.titleApplied Ergonomics-
dc.citation.volume120-
dc.citation.startPage1-
dc.citation.endPage8-
dc.type.docTypeARTICLE-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalResearchAreaPsychology-
dc.relation.journalWebOfScienceCategoryEngineering, Industrial-
dc.relation.journalWebOfScienceCategoryErgonomics-
dc.relation.journalWebOfScienceCategoryPsychology, Applied-
dc.subject.keywordPlusVOLUNTARY CONTRACTION-
dc.subject.keywordPlusSYMPTOMS-
dc.subject.keywordPlusDISTANCE-
dc.subject.keywordAuthorAugmented reality-
dc.subject.keywordAuthorDrag-and-drop task-
dc.subject.keywordAuthorPhysical load-
dc.subject.keywordAuthorElectromyograph-
dc.identifier.urlhttps://www.sciencedirect.com/science/article/pii/S0003687024001170-
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