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A Comparison between Vibrotactile Error-correction Feedback on Upper and Lower Body in the VR Snowboard Balancing Task

Authors
Lim,JaewanPark, JiyoungKwak,DohoonYoo,Yongjae
Issue Date
Oct-2024
Publisher
ACM
Keywords
Vibrotactile wearables; balancing; center-of-pressure; virtual reality
Citation
VRST '24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, no.65, pp 1 - 2
Pages
2
Indexed
OTHER
Journal Title
VRST '24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology
Number
65
Start Page
1
End Page
2
URI
https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/120788
DOI
10.1145/3641825.3689509
Abstract
This study investigated the effect of vibrotactile stimulus location on the balancing task in virtual reality (VR). Using a virtual snowboarding system with wearable haptic devices, we conducted a betweensubject user study comparing the effectiveness of two different body locations–upper body (UB; torso vibrations) and lower body (LB; ankle vibrations). The real-time vibrotactile balance-correction feedback was generated by the Center of Pressure (CoP) calculated from the sensor array on insoles. The initial results showed that UB feedback is better than LB to improve users’ balance ability.
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Yoo, Yongjae
ERICA 소프트웨어융합대학 (DEPARTMENT OF ARTIFICIAL INTELLIGENCE)
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