Development and Validation of a Human Factors and Ergonomics Evaluation Scale for Virtual Reality Environment
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kazemi, Reza | - |
dc.contributor.author | Bolghanabadi, Somayeh | - |
dc.contributor.author | Mokarammi, Hamidreza | - |
dc.contributor.author | Baby, Tiju | - |
dc.contributor.author | Lee, Seul Chan | - |
dc.date.accessioned | 2025-01-10T06:30:22Z | - |
dc.date.available | 2025-01-10T06:30:22Z | - |
dc.date.issued | 2024-12 | - |
dc.identifier.issn | 1044-7318 | - |
dc.identifier.issn | 1532-7590 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/121908 | - |
dc.description.abstract | The diffusion of virtual reality (VR) technology has highlighted several user experiences challenges, including cybersickness (CS), mental workload (MWL), eye fatigue (EF), and physical fatigue (PHF). To address these issues, a comprehensive human factors and ergonomics (HFE) tool is necessary. This study developed a specialized HFE questionnaire to assess primary issues in VR environments. Ninety-three participants used VR headsets to test the questionnaire, which was validated through expert opinions and statistical analysis. The questionnaire consists of 19 questions categorized into four groups: MWL (4 items), PHF (5 items), CS (5 items), and EF (5 items). The questionnaire showed high reliability and validity, with a Cronbach's alpha coefficient of 0.91, a mean content validity index of 0.83, and a content validity ratio of 0.81. Structural validity was also confirmed with acceptable Chi-square and root mean square error of approximation scores. The results support the validity and reliability of the questionnaire, making it a useful tool for assessing and improving VR user experiences. | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | Lawrence Erlbaum Associates Inc. | - |
dc.title | Development and Validation of a Human Factors and Ergonomics Evaluation Scale for Virtual Reality Environment | - |
dc.type | Article | - |
dc.publisher.location | 미국 | - |
dc.identifier.doi | 10.1080/10447318.2024.2443238 | - |
dc.identifier.scopusid | 2-s2.0-85213720465 | - |
dc.identifier.wosid | 001383636900001 | - |
dc.identifier.bibliographicCitation | International Journal of Human-Computer Interaction | - |
dc.citation.title | International Journal of Human-Computer Interaction | - |
dc.type.docType | Article; Early Access | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | ssci | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalResearchArea | Engineering | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Cybernetics | - |
dc.relation.journalWebOfScienceCategory | Ergonomics | - |
dc.subject.keywordPlus | CONTENT VALIDITY | - |
dc.subject.keywordPlus | VISUAL DISCOMFORT | - |
dc.subject.keywordPlus | CRITICAL-VALUES | - |
dc.subject.keywordAuthor | Questionnaire | - |
dc.subject.keywordAuthor | virtual reality | - |
dc.subject.keywordAuthor | mental workload | - |
dc.subject.keywordAuthor | physical fatigue | - |
dc.subject.keywordAuthor | cybersickness | - |
dc.subject.keywordAuthor | eye fatigue | - |
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