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Development and Validation of a Human Factors and Ergonomics Evaluation Scale for Virtual Reality Environment

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dc.contributor.authorKazemi, Reza-
dc.contributor.authorBolghanabadi, Somayeh-
dc.contributor.authorMokarammi, Hamidreza-
dc.contributor.authorBaby, Tiju-
dc.contributor.authorLee, Seul Chan-
dc.date.accessioned2025-01-10T06:30:22Z-
dc.date.available2025-01-10T06:30:22Z-
dc.date.issued2024-12-
dc.identifier.issn1044-7318-
dc.identifier.issn1532-7590-
dc.identifier.urihttps://scholarworks.bwise.kr/erica/handle/2021.sw.erica/121908-
dc.description.abstractThe diffusion of virtual reality (VR) technology has highlighted several user experiences challenges, including cybersickness (CS), mental workload (MWL), eye fatigue (EF), and physical fatigue (PHF). To address these issues, a comprehensive human factors and ergonomics (HFE) tool is necessary. This study developed a specialized HFE questionnaire to assess primary issues in VR environments. Ninety-three participants used VR headsets to test the questionnaire, which was validated through expert opinions and statistical analysis. The questionnaire consists of 19 questions categorized into four groups: MWL (4 items), PHF (5 items), CS (5 items), and EF (5 items). The questionnaire showed high reliability and validity, with a Cronbach's alpha coefficient of 0.91, a mean content validity index of 0.83, and a content validity ratio of 0.81. Structural validity was also confirmed with acceptable Chi-square and root mean square error of approximation scores. The results support the validity and reliability of the questionnaire, making it a useful tool for assessing and improving VR user experiences.-
dc.language영어-
dc.language.isoENG-
dc.publisherLawrence Erlbaum Associates Inc.-
dc.titleDevelopment and Validation of a Human Factors and Ergonomics Evaluation Scale for Virtual Reality Environment-
dc.typeArticle-
dc.publisher.location미국-
dc.identifier.doi10.1080/10447318.2024.2443238-
dc.identifier.scopusid2-s2.0-85213720465-
dc.identifier.wosid001383636900001-
dc.identifier.bibliographicCitationInternational Journal of Human-Computer Interaction-
dc.citation.titleInternational Journal of Human-Computer Interaction-
dc.type.docTypeArticle; Early Access-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Cybernetics-
dc.relation.journalWebOfScienceCategoryErgonomics-
dc.subject.keywordPlusCONTENT VALIDITY-
dc.subject.keywordPlusVISUAL DISCOMFORT-
dc.subject.keywordPlusCRITICAL-VALUES-
dc.subject.keywordAuthorQuestionnaire-
dc.subject.keywordAuthorvirtual reality-
dc.subject.keywordAuthormental workload-
dc.subject.keywordAuthorphysical fatigue-
dc.subject.keywordAuthorcybersickness-
dc.subject.keywordAuthoreye fatigue-
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ERICA 소프트웨어융합대학 (SCHOOL OF MEDIA, CULTURE, AND DESIGN TECHNOLOGY)
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