Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

虛擬現實購物環境中消費者技術接受度的實證硏究――基於SOR-TAM 整合模型的分析An Empirical Study on Consumers’ Technology Acceptance in Virtual Reality Shopping Environments : An Analysis Based on the Integrated SOR-TAM Model

Other Titles
An Empirical Study on Consumers’ Technology Acceptance in Virtual Reality Shopping Environments : An Analysis Based on the Integrated SOR-TAM Model
Authors
Wang Fei
Issue Date
Dec-2024
Publisher
대한중국학회
Keywords
虚拟现实;消费者感知;TAM模型;SOR模型;结构方程模型;购买倾向。 Virtual reality; Consumer perception; Technology Acceptance Model; Stimulus Organism Response Model; Structural Equation Model; Purchase intention 가상 현실; 소비자 인식; TAM 모형; SOR 모형; 구조 방정식 모델; 구매 의도
Citation
중국학, v.89, pp 665 - 684
Pages
20
Indexed
KCI
Journal Title
중국학
Volume
89
Start Page
665
End Page
684
URI
https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/125469
DOI
10.14378/KACS.2024.89.89.32
ISSN
1229-9618
2671-7506
Abstract
In recent years, with the advancement of virtual reality (VR) technology, research in related fields has gradually increased. As personal head-mounted display devices become more prevalent in the market, this study explores the phenomenon of integrating VR technology with online shopping from the consumer's perspective. The study focuses on consumers' acceptance of VR technology in online shopping and analyzes the types of virtual environments most likely to stimulate consumer purchase intention. Based on the SOR (Stimulus-Organism-Response) and TAM (Technology Acceptance Model) theories, a TAM-SOR integrated model was constructed. Taking into account influencing factors in the current online shopping environment, the model was built and tested using SPSS and AMOS to validate the hypotheses. Structural equation modeling and mediation effect analyses on the collected samples indicate that external stimulus variables in a VR shopping environment—such as flow experience, spatial presence, and entertainment—have a significant positive impact on purchase intention. Additionally, perceived ease of use and perceived usefulness serve as chain mediators, enabling external stimulus variables to further influence consumer purchase intention through these mediating variables.
近年来,随着虚拟现实技术(VirtualReality,VR)的发展,相关领域的研究逐渐增加。伴随个人头戴式显示设备在市场上的普及,本文从消费者的角度出发,研究了虚拟现实技术与网络购物相结合的现象,重点探讨了消费者对虚拟现实技术在网络购物中的接受度,并分析了在何种虚拟环境下更易激发消费者的购买倾向。本文基于SOR模型和TAM模型相关理论,构建了SOR-TAM整合模型。并结合当前网络购物环境中的影响因素,进行模型构建,使用SPSS和AMOS对模型假设进行验证。通过对收集的样本进行结构方程模型和中介效应分析,结果表明虚拟现实购物环境中的外在刺激变量心流体验、空间临场感、娱乐性对消费者购买倾向有显著的正向影响;并且发现感知易用性和感知有用性在其中起到链式中介作用,外在刺激变量可以通过中介变量进一步影响消费者购买倾向。
Files in This Item
Go to Link
Appears in
Collections
ETC > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher WANG, FEI photo

WANG, FEI
ERICA 글로벌문화통상대학 (ERICA 글로벌문화통상학부)
Read more

Altmetrics

Total Views & Downloads

BROWSE