What makes sports fans interactive? Identifying factors affecting chat interactions in online sports viewing
- Authors
- Ko, M.; Yeo, J.; Lee, J.; Lee, U.; Jang, Y.J.
- Issue Date
- Feb-2016
- Publisher
- Public Library of Science
- Keywords
- BASEBALL; OPTIMIZATION
- Citation
- PLoS ONE, v.11, no.2, pp.1 - 20
- Indexed
- SCIE
SCOPUS
- Journal Title
- PLoS ONE
- Volume
- 11
- Number
- 2
- Start Page
- 1
- End Page
- 20
- URI
- https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/15602
- DOI
- 10.1371/journal.pone.0148377
- ISSN
- 1932-6203
- Abstract
- Sports fans are able to watch games from many locations using TV services while interacting with other fans online. In this paper, we identify the factors that affect sports viewers' online interactions. Using a large-scale dataset of more than 25 million chat messages from a popular social TV site for baseball, we extract various game-related factors, and investigate the relationships between these factors and fans' interactions using a series of multiple regression analyses. As a result, we identify several factors that are significantly related to viewer interactions. In addition, we determine that the influence of these factors varies according to the user group; i.e., active vs. less active users, and loyal vs. non-loyal users. © 2016 Ko et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
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Collections - COLLEGE OF COMPUTING > SCHOOL OF MEDIA, CULTURE, AND DESIGN TECHNOLOGY > 1. Journal Articles
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