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증강현실기반 전시디자인의 체험성에 관한 연구 -전략적 체험 모듈(Strategic Experiential Modules : SEMs)을 중심으로-A Study on the Experience of the Exhibition Design of Augmented Reality-based -Focusing on, Experience Module Strategic(SEMs)-

Other Titles
A Study on the Experience of the Exhibition Design of Augmented Reality-based -Focusing on, Experience Module Strategic(SEMs)-
Authors
김수영이재환
Issue Date
Jun-2014
Publisher
한국디자인지식학회
Keywords
Experience Improves; Exhibition Design; Augmented Reality; AR implementation
Citation
Journal of Korea Design Knowledge, v.30, pp 233 - 242
Pages
10
Indexed
KCI
Journal Title
Journal of Korea Design Knowledge
Volume
30
Start Page
233
End Page
242
URI
https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/24961
DOI
10.17246/jkdk.2014..30.022
ISSN
2092-7045
Abstract
AR기반 체험전시디자인에서는 체험성에 영향을 미치는 많은 요소가 있다. 본 논문에서는 많은 요인들 중에 AR체험전시의 체험성을 알아보기 위해, 관람객들에게 드러나 는 증강현실 디스플레이기술 유형과 체험전시의 대표적인 연출유형 안에서 체험성 발생 요인을 한정하여 연구 하였으며, 직접적인 체험의 요인이 되는 개념은 Scjmitt의 ‘전략적 체험 모듈’을 사용했다. 연구 결과, AR기반 체험 전시의 체험성 요인은 증강현실 디스플레이 기술유형에 따라 그 양상이 많이 달라진다는 사실이 밝혀졌다. 또한, 전략적 체험 모듈인 감각·감성·인지·행위·관계는 그 순서대로 일차원적 체험인 감각·감성·인지적 체험에서 나아가 행위적 체험으로 발전하며, 앞의 네 가지 체험모듈을 모두 포괄하는 개념으로 고차원적 체험인 관계적 체험모듈이 구성되어 있다. 이것은 체험모듈의 범위가 넓어지는 것이 예전 모니터 중심의 증강현실 구현에서 최근 스마트기기의 발전으로 핸드헬드 중심의 증강현실로 그 동향이 흘러가는 것과 같은 방향성을 가지고 AR기술의 발전동향과 같이 가고 있다고 보여 진다는 것이다.
There are many factors that affect the experience of the exhibition design experience of the AR-based. In this paper, in order to examine the experience of the AR experience exhibition in a number of factors, appear to visitors who is experience of in the kind of production typical of experience and exhibition type of display technology of augmented reality was studied as limiting the occurrence factor. Concept of the factors of experience, was the use of Schmitt "strategic experience modules" directly. Studies have factors experience of Experience exhibit AR base, the fact that according to the type of display technology augmented reality, the surface that varies a lot revealed. In addition, it developed into action experiences further sensory and sensibility cognitive experience experiential one-dimensional in that order, sense, sensibility, cognition and behavior, relationship module of experience strategic, 4 above modules of relational experience experience of high-dimensional is configured to conceptually includes a module of experience all of Tsu. In the implementation of the augmented reality of the monitor center of the previous, this is as it has aspects in common with the development of smart state-of-the-art equipment, the trend will flow to an augmented reality handheld center range of experience module has become widely some.
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