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놀이유형에 따른 디지털 에듀테인먼트 콘텐츠 사례 연구- 스마트 패드 기반의 어린이 창의놀이 콘텐츠 중심으로A Case Study for Digital Edutainment Contents based on the Type of Play

Other Titles
A Case Study for Digital Edutainment Contents based on the Type of Play
Authors
최양희고은영
Issue Date
Dec-2012
Publisher
한국애니메이션학회
Keywords
놀이; 어린이; 에듀테인먼트; 디지털
Citation
한국애니메이션학회 학술대회지, pp 40 - 41
Pages
2
Indexed
OTHER
Journal Title
한국애니메이션학회 학술대회지
Start Page
40
End Page
41
URI
https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/31318
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COLLEGE OF DESIGN > DEPARTMENT OF INTERACTIVE MEDIA DESIGN > 1. Journal Articles

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