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Understanding online game addiction: Connection between presence and flow

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dc.contributor.authorPark, SungBok-
dc.contributor.authorHwang, HaSung-
dc.date.accessioned2021-06-23T15:05:47Z-
dc.date.available2021-06-23T15:05:47Z-
dc.date.issued2009-08-
dc.identifier.issn0302-9743-
dc.identifier.issn1611-3349-
dc.identifier.urihttps://scholarworks.bwise.kr/erica/handle/2021.sw.erica/40985-
dc.description.abstractAddictive behavior in online gaming has been an important research topic since it has been one of the most popular activities in entertaining for younger people in Korea. However, despite the growing popularity of online games, empirical studies about the effects of immersion to the online game behavior are relatively rare. By applying two psychological concepts -presence and flow-the present study investigates how different types of immersion affect on online game addiction. Results show that both presence and flow play significant roles in online game addiction, however, flow mediates the relationship between presence and online game addiction. Based on these findings, implications and suggestions for future studies are discussed. © 2009 Springer Berlin Heidelberg.-
dc.format.extent9-
dc.language영어-
dc.language.isoENG-
dc.publisherSpringer Verlag-
dc.titleUnderstanding online game addiction: Connection between presence and flow-
dc.typeArticle-
dc.publisher.location미국-
dc.identifier.doi10.1007/978-3-642-02583-9_42-
dc.identifier.scopusid2-s2.0-70349085004-
dc.identifier.bibliographicCitationLecture Notes in Computer Science, pp 378 - 386-
dc.citation.titleLecture Notes in Computer Science-
dc.citation.startPage378-
dc.citation.endPage386-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassother-
dc.subject.keywordAuthorEmpirical studies-
dc.subject.keywordAuthorOn-line gaming-
dc.subject.keywordAuthorKnowledge management-
dc.subject.keywordAuthorOn-line games-
dc.subject.keywordAuthorGame theory-
dc.subject.keywordAuthorFlow-
dc.subject.keywordAuthorHuman computer interaction-
dc.subject.keywordAuthorAddiction-
dc.subject.keywordAuthorAddictive behaviors-
dc.subject.keywordAuthorVirtual reality-
dc.subject.keywordAuthorOnline Game-
dc.subject.keywordAuthorPresence-
dc.subject.keywordAuthorResearch topics-
dc.identifier.urlhttps://link.springer.com/chapter/10.1007/978-3-642-02583-9_42-
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ERICA 커뮤니케이션&컬처대학 (ERICA 미디어학과)
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